Displays the DPS when attacking with a melee weapon.
Displays the DPS when attacking with a ranged weapon.
Displays the base effectiveness of your magic attacks.
Displays the base effectiveness of your heals.
Displays the decrease in physical attack damage from enemy targets of the same level.
Displays the decrease in magic attack damage from enemy targets of the same level.
Move Speed is displayed in meters/second.
Displays the average percentage of time it takes you to cast compared to the standard cast times.
The time it takes to complete an attack animation, compared to the default 100%. This stat also affects the Global Cooldown between each of your skills. Increases to this stat are subject to diminishing returns. (100/(1+0.001*attackspeed)
Displays the attack speed for the mainhand weapon and offhand weapon.
Displays the average accuracy of a melee attack.
Displays the average chance for melee strikes to go critical.
Additional damage dealt by a Melee Critical Hits as a percentage of base damage.
Additional damage dealt by a backstab Melee Attack as a percentage of base damage.
Additional damage dealt by a Melee Attack as a percentage of base damage.
Additional damage dealt by a Melee Attack in a PvE encounter as a percentage of base damage.
MeleeAttack * ( 1 + MeleeCritBonus/100 * MeleeCritRate/100) * (1 + MeleeSkillDamage/100) * MeleeAccuracy/100
Displays the average accuracy of a ranged attack.
Displays the average chance for ranged strikes to go critical.
Additional damage dealt by a Ranged Critical Hits as a percentage of base damage.
Additional damage dealt by a backstab Ranged Attack as a percentage of base damage.
Additional damage dealt by a Ranged Attack as a percentage of base damage.
Additional damage dealt by a Ranged Attack in a PvE encounter as a percentage of base damage.
RangedAttack * ( 1 + RangedCritBonus/100 * RangedCritRate/100) * (1 + RangedSkillDamage/100) * RangedAccuracy/100
Displays the average accuracy of a magic attack.
Displays the average chance for magic strikes to go critical.
Additional damage dealt by a Magic Critical Hits as a percentage of base damage.
Additional damage dealt by a backstab Magic Attack as a percentage of base damage.
Additional damage dealt by a Magic Attack as a percentage of base damage.
Additional damage dealt by a Magic Attack in a PvE encounter as a percentage of base damage.
MagicAttack * ( 1 + MagicCritBonus/100 * MagicCritRate/100) * (1 + MagicSkillDamage/100) * MagicAccuracy/100
Amount of a same-level target's Black, Parry, and Evasion your attacks can penetrate.
Displays the average chance for attacks to penetrate an enemy's shield.
The amount of a shield's Physical Defense that is ignored when your attacks penetrate. This is in addition to your regular Defense Penetration.
The amount of Physical Defense that is ignored when attacking a target.
The amount of Magic Defense that is ignored when attacking a target.
Average chance for a healing skill to critically hit an allly.
Average percentage of additional healing granted on a critical heal.
Additional healing granted by a Healing Skill as a percentage of base healing.
HealingPower * ( 1 + HealCritBonus/100 * HealCritRate/100) * (1 + HealSkill/100)
Displays the average chance to parry a melee attack if equipped with a melee weapon.
Average chance to black a physical attack from a target of the same level. Only applies when using a shield.
Average chance to evade a physical attack from a target of the same level.
Decrease a same-level target's Critical Rate ((Resilience/(Resilience+32000))*100) and Critical Damage Bonus ((Resilience/(Resilience+18000))*100)
Reduces the damage you take from a same-level target's physical and magical attacks ((Toughness/(Toughness+8000))*100). Only applies in Pvp.
The percentage that received Siege Damage is decreased.
The percentage of PvE damage that is reduced.
The percentage that received Melee Damage is decreased.
A fixed rate of Melee Damage Reduction.
The percentage that received Ranged Damage is decreased.
A fixed rate of Ranged Damage Reduction.
The percentage that received Magic Damage is decreased.
A fixed rate of Magic Damage Reduction.
Displays per-second health regeneration while out of combat.
Displays per-second health regeneration while in combat.
Displays per-second mana regeneration while out of combat.
Displays per-second mana regeneration after casting.
Percentage of bonus regeneration received when receiving healing or using recovery items.
Coming soon...
Increases melee attack +0.2 per point, +0.00625 parry rate, +0.01225 melee accuracy, and +0.0165 melee/ranged block rate.
Increases healing power +0.2 per point, magic defense +1 per point, +0.2 health/mana regen, +0.0275 critical heal rate, and +0.01225 to all accuracy.
Increases magic attack +0.2 per point, max mana +12 per point, +0.01225 magic accuracy, +0.0109 melee/ranged evasion, and +0.01375 to magic/ranged critical rates.
Increases max health + 12 per point, and +0.006 parry.
Increases ranged attack +0.2 per point, +0.01225 ranged accuracy, +0.0109 melee/ranged evasion, +0.0275 melee critical rate, and +0.01375 ranged critical rate.